Aethoph · a game in development
One game, full of games.
You live on a space station. Every door leads to a different game — racing, warzones, city-building, a whole planet to explore. Your character and your score are the same in all of them.
Arrow keys, scroll, or swipe
01 · The games
Every door is a whole game.
Not mini-games. Complete games — each with its own world, its own goals, its own progress.
Racing
- Motocross
- Karting
- Vehicle-combat racing
Combat
- Warzone gunfights
- Mechs
- Zombie sieges
Life
- A quiet life sim
- City building
Building
- Voxel building
The planet
- World — the whole EarthIN DEV
More doors are in the works.
02 · What stays yours
Same character. Every game.
Switch games; stay you.
Yours in every game
- Your character
- One look, one name, everywhere.
- Your achievements
- Some ask for more than one game.
- One score
- It grows in everything you play.
- The station
- Your rooms, your things, a crew that knows you.
Each game keeps
- Its own goals
- From first lap to endgame.
- Its own unlocks
- Earned inside that game.
- Its own balance
- Every game stands alone.
Your score earns looks and recognition — never power, gear, or shortcuts.
03 · The planet
One door leads to Earth.
The World game is the real planet at real size — every road, every hill, streamed from free map data, with live weather. Pick a spot and drive, walk, sail, or fly.



Real scale · real elevation · live weather
04 · End of transmission
Made by one person.
Built solo in Godot, inside Covely — a Godot editor with an AI agent in the dock. Everything here is in development; the pictures are concept art.
© 2026 Aethoph · In development — no prices, no dates, no promises beyond this page.
Map data © OpenStreetMap contributors (ODbL).
Built with Neutron · Deployed with Teploy · Made with Covely.io



